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MD-01 Thermal Bore Тип: Serial |
Resources gain: +5% Titanium Duration: 3 days Level 18 required |
The MD-01 Thermal Bore uses peripheral plasma torches to cut through otherwise inaccessible bedrock to reach rich veins of Titanium Ore. The incredible pressures and wear on the system grant it a limited lifetime, but a significant increase in Ore recovered. | |
MD-02 "Termite" Droid Тип: Serial |
Resources gain: +5% Uranium Duration: 3 days Level 18 required |
An autonomous self-replicationg mining droid with organic components, the MD-02 "Termite" is attracted to the trace radiation of decaying Uranium ore. Though highly efficient, the extreme conditions take their toll on the organic components of the device and limit its operational life expectancy. | |
Occam's Razor Тип: Serial |
Resources gain: +5% Credits Duration: 7 days Level 18 required |
The details of the "Occam's Razor" device are unimportant. Suffice it to say it helps your tax collectors remind your populace of their civic duty in no uncertain terms. You will notice a surprising increase in the amount of taxes your citizens suddenly seem willing to pay to support the war effort. The fewer questions you ask, the better. | |
Mk II "Rainmaker" Тип: Special |
Resources gain: Credits: -15% Duration: 3 days Level 20 required |
Water is one of your most precious commodities in the Wasteland. By equipping you units with the Mk. II "Rainmaker" waste reclamation device, your troops can reuse over 60% of their fluid waste - greatly reducing the cost of their maintenance. | |
Neural Stimulant Тип: Special |
Research Speed: -10% Duration: 7 days Level 20 required |
The Neural Stimulant Compound DX-90 stimulates frontal lobe activity and synaptic response among your research teams - increasing their productivity, intuition and focus. | |
Mk III "Dune" Kit Тип: Special |
Resources gain: Credits: -15% Duration: 7 days Level 30 required |
Significantly more durable than the "Rainmaker" device, the "Dune" wasteland survival kit uses a combination of metabolic depressants and concentrated nutrient rations to reduce the logistical footprint of all Troops in the field. You'll notice how many credits you're saving almost immediately. | |
Titanium Mining Organisms Тип: Elite |
Resources gain: +5% Titanium Duration: 7 days Level 24 required |
Genetically engineered microbial organisms that metabolize Titanium waste tailings and extract trace amounts of metal missed during the refining process. This is War - you can afford to waste nothing! | |
MD-03 Uranium Nanobots Тип: Elite |
Resources gain: +5% Uranium Duration: 7 days Level 24 required |
The MD-03 "Firefly" Nanobots burrow deep into inaccessible veins of Uranium ore and extract usable amounts incrementally - literally pulling the element out of the bedrock atom-by-atom. | |
Mk II "Megamind" Analytical Core Тип: Elite |
Research Speed: -10% Duration: 14 days Level 24 required |
The Mk II "Megamind" prototype research analytical core offers realtime voice-responsive analytical and modeling support for your research teams. Admittedly prone to short-circuiting over prolonged use, it remains a valuable asset to your research efforts. | |
AP-4 "Piranha" Mine Тип: Elite |
Sector Defense: +2000 Duration: 7 days Level 26 required |
The AP-4 "Piranha" Self-Positioning Networked Mine System automatically networks with other mine units to actively pursue enemy intruders and self-repair gaps in damaged or cleared minefields. A nasty surprise for any intruder, and huge asset to your Sector's defensive bonus. | |
"Seymour" Carnivorous Plant Тип: Elite |
Sector Defense: +3000 Duration: 14 days Level 28 required |
A carnivorous mutant plant that evolved in the radioactive fallout of the post-War Wasteland, when planted around your perimeter it provides a fearsome layer of protection against both infantry and armored units. | |
MG-31 "Scarab" Salvage Droid Тип: Elite |
Mongoose ASV: Training Speed: -10% Level 32 required |
The MG-31 "Scarab" Salvage Droid scours the battlefield for usable armor components from destroyed units. The stockpile of usable parts it provides your factories reduces production time on all Armored Corps units. | |
ID-19 "Red Leg" Тип: Elite |
Gauss Gun: Training Speed: -10% Level 40 required |
The "Red Leg" Artillery Assembly Droid takes over the dangerous work of munitions processing and handling for all Artillery units. Faster, cheaper, and less prone to being blown up, vaporized, electrocuted, or otherwise being rendered mission incapable; the "Red Leg" considerably shortens your Artillery unit production time. | |
ID-25 "Flyboy" Salvage Droid Тип: Elite |
Recon Drone: Training Speed: -10% Level 50 required |
The "Flyboy" salvage droid recovers usable avionics components from downed Air units - providing you with valuable spare parts and greatly reducing production time for all airborne units. | |
Vault Thermopile Generator Тип: Elite |
Resources gain: Credits: -15% Level 28 required |
Developed during the strategic carpet-bombing campaigns at the end of the War to provide emergency power to civilian bomb shelters, the Mk I EVTG unit allows your Vaults to put less drain on the Sector power grid, decreasing the amount of Credits consumed. | |
Extraction Optimizer Тип: Serial |
Resources gain: +100% Uranium +100% Titanium Duration: 14 days Level 1 required |
In the Old Empire, being "honored" with a terraforming charter was either a great privilege or a death sentence. The difference was usually determined by whether or not the "honoree" was issued a Colonial Extraction Optimizer. The optimizer vastly improves resource extraction efficiency long enough for a colony to achieve self-sufficiency. Gen. Winters is rumored to be in possession of the only remaining Optimizers – held in reserve for those few Clans he deems worthy. | |
Nano Terminal Тип: Elite |
Resources gain: Credits: -5% Level 18 required |