FAQ

Command

  • Overview
    Command buildings are the non-military Civilian constructions which help control the Sector's diplomacy, science, and trade.

    You start off with your Senate already built - but trade, science, and diplomacy are unavailable without the Trade Gateway, Research Center, and the Embassy.
  • Senate
    The Senate is the main civilian administrative building for your Sector.

    Here you can rename your Sector and track your development statistics.
    - Warehouse and Bank capacity
    - Credit consumption
    - The number of Technologies you've researched
    - Your current number of Allies and Enemies
    - Current Ranking points
    - Buildings currently under construction
    - All Buildings you've constructed and their current Level
    - Sector coordinates and development statistics (Sector size, Defense Bonus, Intelligence Defense Bonus).

    Click on any Sector parameter to upgrade it.
    Upgrading the Senate minimizes the construction time for all buildings in the game.
    After you have upgraded this Building to a certain level, you will need Upgrade Chips to upgrade it further. Upgrade Chips can be acquired from the Black Market.
  • Research Center
    The Research center is where you discover new Technologies and upgrade old ones.

    The Research Center also unlocks the «Tech Tree» function for tracking and planning your Research.
    Upgrade the Research center in order to accelerate the rate of your technological research.

    To build the Research Center do the following:

    1. Go to your Sector.
    2. Click «Construction».
    3. Open the «Command» tab and choose the Research Center.
    4. Choose a place in your Sector and start building.
  • Trade Gateway
    The Trade Gateway allows you to exchange Resources and Modules with other Sectors.

    Upgrade the Trade Gateway to increase the number of available Caravans.
    After you have upgraded this Building to a certain level, you will need Upgrade Chips to upgrade it further. Upgrade Chips can be acquired from the Black Market.

    You will need these Caravans to transport Resources and Modules to other Sectors. Keep in mind, every trade transaction you conduct with other Sectors will temporarily use one or more Caravan (depending on the amount of Resources transferred) until the transaction is completed. Research «Transportation» technology to build the Trade Gateway. To construct the Trade Gateway:

    1. Go to your Sector.
    2. Click «Construction».
    3. Open the «Command» tab and choose Trade Gateway.
    4. Select a place in the Sector and start building.

    To make a Resource Exchange Offer:

    1. Go to your Sector.
    2. Go to the Trade Gateway.
    3. Open the "Resources Exchange" tab.
    4. Click the "Make Offer" button.
    5. Choose the Resources you wish to trade.
    6. Click the "Make Offer" button.
    7. Set the "My" filter to view when your Offer expires.

    To exchange Modules:
    1. Go to your Sector.
    2. Go to the Trade Gateway and open the "Modules Exchange" tab.
    3. Click the "Make Offer" button.
    4. Choose the Modules you wish to trade.
    5. Click the "Make an Offer" button.
    6. Set the "My" filter to view your pending Exchange Offers.
  • Embassy
    Build an Embassy to establish diplomatic relations and manage Clan functions.

    You can make Alliance offers, terminate current alliances, invite Friends, and interact with your Clanmates.

    Forging alliances will give you partners with which to trade Resources and plan attacks. Troops and caravans moving between Allied Sectors will also travel at significantly higher speeds.

    To become Allies with another player, send an "Alliance" offer for them to accept and await a confirmation message from your Diplomatic Advisor.

    Upgrade the Embassy to Level 20 to add the maximum number of Allies.

    To build the Embassy:

    1. Go to your Sector.
    2. Click «Construction».
    3. Open the «Command» tab and choose the Embassy.
    4. Select a place inside the Sector and start building.

    You may also use the Embassy to organize and manage your Clan. Here you can view information about existing Clans or create your own (see the "Clans" section for more).

    Open the "Emitters" tab to view any Emitters currently controlled by your Clan (see the "Emitters" section for more) and any Units currently stationed there.
  • Transport Center
    The Transport Center allows you to upgrade the speed of you Caravans
    After you have upgraded this Building to a certain level, you will need Upgrade Chips to upgrade it further. Upgrade Chips can be acquired from the Black Market.

    The faster your Caravans move, the sooner they become available for new transactions and emergency delivery of Resources and Tech to your Allies.

    You must research «Data Logistics» technology before you can unlock the Transport Center.

    To build a Transport Center do the following:

    1. Go to your Sector.
    2. Click «Construction».
    3. Open the «Command» tab and choose the Transport Center.
    4. Choose a place inside the Sector and start construction.
  • Trade Center
    Improves the efficiency of your commerce by increasing the amount of Resources each Caravan can deliver.
    After you have upgraded this Building to a certain level, you will need Upgrade Chips to upgrade it further. Upgrade Chips can be acquired from the Black Market.

    Research «Efficiency» technology to unlock construction of the Trade Center.

    To build a Trade Center do the following:

    1. Go to your Sector.
    2. Click «Construction».
    3. Open the «Command» tab and choose the Trade Center.
    4. Select a place in the Sector and start building.
  • Research Lab
    Each of your Friends can conduct Research in your Sector once a day by clicking on your Research Lab. Your Tech Advisor will deliver the Modules discovered as a result of Research in addition to the Modules you automatically discover each day. Open your Research Lab to view the following info:
    - the progress bar showing how many researches are left till you get a new Module;
    - who did the latest research.

    You can also ask your Friends for help or invite them to play the game.

    In return you can help your Friends to get additional Modules by visiting their Sectors and doing research:
    1. Go to your Friend's Sector.
    2. Find the Research Lab and click on it to do the research.

    To build the Research Lab:
    1. Go to your Sector.
    2. Click the "Construction" button.
    3. Open the "Command" tab and select the Research Lab.
    4. Select an area inside your Sector and start building.
  • Tech Nexus
    Overview - Tech Nexus/Tech Nodes

    Tech Nexus
    The Tech Nexus allows your engineers to use Tech Nodes to customize the speed, production time, and overall credit consumption of your units. To get started, go to the "Construction" tab and build the Tech Nexus.

    Tech Nodes
    Tech Nodes are interchangeable data components that allow you to upgrade your units. You will automatically receive Tech Nodes with every higher Experience Level that you reach in the game. The number of Nodes received per level-up will increase over time:

    Levels 2 – 34/ 2 Nodes
    Levels 35 – 64/ 4 Nodes
    Levels 65 – 79/ 6 Nodes
    Levels 80 + /8 Nodes

    You can also earn extra Tech Nodes by completing successively higher Infestation Levels. Tech Nodes CANNOT be bought at the Black Market, given as gifts, or traded. Tech Nodes have been applied retroactively to reflect your current Experience Level and Infestation progress.

    Applying Tech Nodes

    Click the Tech Nexus to access the Node Tree. On the tree you will see all production-line TD units divided into Unit Sets. In order to unlock different unit attributes and branches of the Node Tree, you must progress through each Unit Set sequentially. To get started, use two of your Tech Nodes to unlock Unit Set 1 by clicking the "Upgrade Unit Set I" button twice. You'll notice that applying each node takes time – this time will increase with each additional node you apply to a Unit.

    Once you've unlocked access to Unit Set II, you must upgrade each unit's speed to Augmentation Level 8 before moving on to the next. (This will increase to Level 10 for Unit Sets IV and V.) Once you have upgraded all Units to Level 8, you can unlock access to Unit Set II. Now you have a choice between working your way through the next Unit Set, reducing the production time of Unit Set I, or going back and continuing to upgrade the speed of your unlocked units.

    Editing Tech Nodes

    IMPORTANT! Once you've applied your Tech Nodes, you only get ONE chance to remove them for free. To remove a Tech Node, click the "Edit" button at the top of the Node Tree, and then click the "-" symbol next to the Node you want to recover. When in Editing Mode, you may ONLY remove Tech Nodes you have applied and put them back in your Node bank. When you have recovered the Nodes you want, click "Apply" to make your changes permanent. You may now redistribute your recovered Tech Nodes as you would normally (this includes the wait time while they are being installed).

    After your one free edit, you will need to purchase a special tool at the Black Market - the Tech Node Distributor. It allows you to redistribute Tech Nodes on the Node Tree.
  • Artifact Facility
    You must build an Artifact Facility to use and store Artifacts. All Artifacts you gain are stored in Quarantine for 48 hours before being automatically deleted. To save an Artifact, drag it from Quarantine to the Artifact Repository. Invite Friends or use Crystals to open up extra slots at Artifact Repository and increase your Artifact storage capacity. To view an Artifact's attributes, simply place your cursor over it. To use any Temporary or Permanent Artifact, place it into any open Activation Slot on the Activation Board and click 'Activate'. Temporary Artifacts can only be activated once. After activation, they can't be moved back to your Artifact Repository! You can view information about currently activated Artifacts from the Activation Board's Stats Window.

    To build an Artifact Facility:

    1. Go to your Sector.
    2. Click the 'Construction' button.
    3. Open the «Command» tab and select the Artifact Facility.
    4. Choose an area inside the Sector and start building.
  • Industrial Syndicate
    Build the Industrial Syndicate to begin seizing Deposits and Artifact Sites. Upgrade the Industrial Syndicate to Level 6 to control 2 Deposits or Artifact Sites.

    To build the Industrial Syndicate:

    1. Go to your Sector.
    2. Click on the 'Construction' button.
    3. Open the «Command» tab and find the Industrial Syndicate.
    4. Select an area inside the Sector and start building.
  • Radar
    Radar gives you info about:

    - new and vacant Deposits and Tapsites around your Sector
    - Resources in a given Deposit
    - Deposit capture
    - New and vacant Infested Sites your Radar's range on the map
    - Artifact types that can be found at Artifact Deposits.
    - Deposit activation period
    - Deposit's current owner
    - New Infestations spawning around your Sector
    - Level and Current Strength of Infestations
    -Potential military threats within your Radar's scanning range.
    Upgrading your Radar increases its range, allowing you to find additional locations of interest on the Map.

    To build Radar:

    1. Go to your Sector.
    2. Click the 'Construction' button.
    3. Open the «Command» tab and select Radar.
    4. Select an area inside your Sector and start building.
  • Command Center
    This is the nerve center of your military. From here you can command your forces, control Deposits and Artifact sites, and keep track of your contacts. The Command Center contains several interface tabs:

    "Sector" - Displays the quantity and type of Units currently stationed at your Sector, the number of Units sent to your Sector as Reinforcements.

    "Deposits" - Offers information about:
    - The amount of Resources stored in your Deposits
    - Time left till the Deposit's depletion
    - The Deposit's storage capacity
    - How many Resources are ready for collection
    - Time remaining until next collection
    - Time left until the Deposit's storage is full
    - Number and type of Troops at each Deposit
    To collect all Resources accumulated in a Deposit, press «Collect» (only if the button is active!)
    - Artifact Site lifetime
    - Class of Artifacts that can be found at the Site
    - time remaining until next search attempt
    - time remaining until Artifact recovery may begin
    - Number and type of Troops currently occupying the Site

    Once you've captured an Artifact Site, its progress bar will begin filling up. You can search for Artifacts only once each hour. If you click "Search" there is a chance that you may not find the Artifact you need, or even any Artifact at all.

    "Garrisons" - Displays info about:
    Units currently stationed outside your Sector. By choosing different filters you can view your Reinforcements at other player's Sectors, Deposits, Artifact Sites, and Emitters.

    "Tracking" - Displays Caravan and Troops movements to and from your Sector.

    "Contacts" - Contains the list of other Sectors you have interacted with in the game, along with those you've Bookmarked.

    To add a Sector to Bookmarks use any of the following methods:
    1. Go to the Commander's Sector and click "Bookmark" next to the Commander's name.
    2. Use the "Chat" function and click "Bookmark" from the pop-up menu that appears when you click a Commander's name.
    3. Go to the Command Center set the Friends, Allies, Assists, Enemy, or Clanmates filters and click "Bookmark" next to the Commander's name.
    4. Find a Sector on the Wastelands map and click on "Bookmark" in the drop-down menu.

    To build the Command Center:
    1. Go to your Sector.
    2. Click the "Construction" button.
    3. Open the "Command" tab and select the Command Center.
    4. Select an area inside your Sector and start building.
  • Bioreactor
    The Bioreactor converts inorganic raw materials into the complex "soup" of organic compounds and undifferentiated cell structures (Bioplasma) needed for the large-scale incubation of complex xenotype life forms. From here you can:
    - Convert Titanium and Uranium into Bioplasma
    - Instantly convert Titanium and Uranium into Bioplasma by using Crystals
    - View your current Bioplasma reserves.

    Build the Incubator and research Biomechanics in order to construct the Bioreactor.

    To build a Bioreactor do the following:

    1. Go to your Sector.
    2. Click «Construction».
    3. Open the «Command» tab and choose the Bioreactor.
    4. Select a location in your Sector and start building.
  • Genetics Lab
    You must build the Genetics Lab to use and store Serums. Upgrade the Genetics Lab to combine Serums of a higher Level. All Serums you gain are stored in the Cold Storage at the Genetics Lab. To view a Serum's attributes, simply place your cursor over it. To use a Serum place it into any open Activation Slot on the Activation Board. Serums are permanent and will continue to grant bonuses until replaced or removed.

    After activation, you can move Serums of Level 5 and higher back to your Cold Storage ONLY with the help of special tools – Injectors, which can be purchased at the Black Market. Attempting to extract a Serum without an Injector will permanently destroy that Serum.

    To build the Genetics Lab:

    1. Go to your Sector.
    2. Click the "Construction" button.
    3. Open the "Command" tab and select the Genetics Lab.
    4. Choose an area inside your Sector and start building!